Initial Review: Metal Gear Solid V: Ground Zeroes
-Solid gameplay, controls, and mechanics.
-Graphics weren't top of the line, but were still good.
-Has side missions available after main story.
-There was no iconic Codec sound when communication.
-So short it was hard to tell if it was going to be a good story or not.
Forewarning: I have only played through the main story at the time of writing this. When I play the rest I will write a final review.
I’ll admit it. I did not do my research before jumping on Metal Gear Solid V: Ground Zeroes. I saw it for the first time when it happened to be on sale on Steam and that was that. I got it immediately. I had to. There was no debate. No question. I was going to have it.
The downfall of this was when I played through the first story mission. The cut scenes were fantastic! I was a bit confused when the cut scenes at the end of the first mission were better done than some end-game cut scenes from other popular titles. Unfortunately, the cut scene WAS an end-game one. I’ll talk about that later though. I found myself saying “This game looks amazing!”. I did. I actually said that. No lie.
Metal Gear Solid V: Ground Zeroes Graphics
So let’s start with the graphics since they amazed me so. The in-game looks great. It looks as good as any other AAA title for sure. I didn’t notice anything that was poorly designed.
I was also impressed with the lack of graphics in areas that bug me in other games. Like gigantic indicators all over my screen to let me know every time I enter or exit cover or bushes that provide stealth.
The cut scenes are even better. Let’s be real though. Kojima has always had amazing cut scenes. I expected nothing less though.
Metal Gear Solid V: Ground Zeroes Gameplay
Metal Gear Solid V: Ground Zeroes felt great for originally being a console game. It honestly felt like it had been created fresh for the computer. I played half of it on the keyboard and switched to my controller. Both had really great controls.
The controls and movement reminded me a lot of Tom Clancy’s Splinter Cell Blacklist. Everything was really fluid and I rarely found myself moving in weird manner.
Metal Gear Solid V: Ground Zeroes Environment
The environment in Metal Gear Solid V: Ground Zeroes was lacking. I don’t know if it’s fair to point that out, as there is only one mission in the main story and you’re infiltrating a military base.