Escape from Tarkov – Key Guide – EFT

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Last Updated: Feb 1 2018.
Here’s an Escape from Tarkov guide for Keys that I got from UWS Gaming. I’ve modified it to include my thoughts on the key, or what they unlock. Those are in Orange.

Factory

  • Factory Key – This should never leave your gamma and opens two additional extracts and allows you to open the locked room in third floor offices. Possible weapon spawn in locked room, two coats, loose loot and occasional high end ammo. This key spawns in the office of 3-Storey in Customs, and the glass warehouse in Customs (in the blue locker or near the dead scav).

Currently the most expensive key. Selling for around 600-700K. Just to clarify what is written above, this unlocks the rare loot door in Factory map(the locked door in the top floor hallway) AND it also unlocks the shortcut(positioned somewhat between Old and New Gas Station) on Customs, which has it’s own loot.

  • Key (pumping station) – Opens the “closed bunker” near machinery in the exit area but only the door nearest extract. There is rarely anything worth picking up in here but it can be a good ambush position. This key spawns in the locker room on the bench against the wall close to the entrance.
  • Key (admin) – Opens the “closed bunker” near machinery in the exit area. There is rarely anything worth picking up in here but it can be a good ambush position. This is a random drop now.

 


Woods

  • ZB-014 – Opens the locked room inside the bunker nearest to the exit. There is an weapon locker, a weapons crate, and loose loot. Also a quest location. This key spawns in Room 220 in Customs.

If you run Woods often, this is a great key to have. Every time I’ve been on Woods, this has  had a mid level weapon in it.

  • Yotota – Opens a pickup truck in lumber yard next to the three huts. Loose loot in the cab.

A pretty crappy key, but you can carry it if you run Woods a lot. I have not found anything important in here ever but I’ll admit I no longer check it.


Customs

Misc Keys:
  • Customs Key – This opens the top floor office in the big red building at spawn. There is a safe, three lootable PCs, coats, and a duffle bag. Also a quest location.

If you spawn Customs-side of Customs often(I feel like it’s the safer spawn side), this is a fairly decent key. I would take it over many of the Dorm Keys. Great key if you’re trying to gather PC parts.

  • Cabinet Key – This opens the gas station office door. There is a safe,  very rarely a pistol under the desk, rubles on the ground, and loose loot on the shelves in the back. This identical to the Key (black handle).

What this description doesn’t mention is that this also contains the Storage Key below, which is a great medical supply room. It also has the potential for expensive statues, boxes of expensive ammo, and Bitcoin. This is a great key to have, and you can buy it cheap if you don’t have it already.

  • Key (black handle) – This opens the gas station office door. There is a safe,  very rarely a pistol under the desk, rubles on the ground, and loose loot on the shelves in the back. This identical to the Cabinet Key.
  • Key (black handle: portable cabin key) – This opens the office trailer in construction near the crashed truck on the second level. Contains a weapons crateAlso a quest location. This key spawns in the locked room on Factory under the coats.

Not a bad key at all. The chance for the weapon spawn seems minimal but a lot of people don’t check this. If you’re feeling extra breeki, you can hide in here, and ambush people running through “Factory Shacks/New Construction” area.

  • Unknown Key – This opens the trailer in front of ICE. A quest location. This key spawns on a dead scav, in the bushes behind the Welcome truck.

Only useful for the quest. Otherwise, don’t even pick it up.

  • Cabin Key – This opens the mobile trailer inside of bus depot. There’s loose loot and rarely some 7.62. A disappointing key.

Description is accurate. I’ve never found anything worthy of mention in here. Chuck this key.

  • Factory Key – This should never leave your gamma and opens shortcut. There’s a green crate and a filing cabinet within the checkpoint. Very rarely a grenade spawns on the table. This key spawns in the office of 3-Storey in Customs, and the glass warehouse in Customs (in the blue locker or near the dead scav).

Read description at the top of the list.

  • Checkpoint Key – Opens the building at the UN Checkpoint at the far end of Customs. There are two ammo cratesa grenade crateand a weapon rack that spawns a weapon more often than others. This key can spawn in the glass warehouse near the dead scav.

I really like this key. Not only is there a fairly good chance of a free 74U or 74N, but it’s a fun ambush spot, and very often has free grenades. If you’re like me and carry grenades everywhere, they can get expensive.

  • Storage – Opens the medical storage room in gas station next to the office and contains a medical crate and a medical bag. This key spawns under the desk in the gas station office.

This is a great key. Almost always has some kind of medical supplies worth picking up. Sometimes spawning IFAK’s or Bear kits.

  • Car Key – This opens the trunk of the white car near the dorms. There is a grenade crate

Not a bad key, but a risky key. If you run solo a lot, I would probably not carry this key. Both dorms overlook this car so it’s hard to loot safely.

  • Machinery Key – This opens the fuel truck’s cabin inside Customs construction area. Used for a quest. This key spawns in room 205 in 3-Storey (partially blocked doorway) in the jacket.

Just a quest key. Not useful past that.

  • Cabin Key (trailer park) – This opens the cabin near offline spawn. There is a coat. It is a quest location. It is given to you at quest start but has been known to spawn in various locations.

Nothing huge on this one, except the quest. The coat isn’t usually worth searching unless you spawn right next to the cabin.

Two Story Dorms:

  • Dorm Guard Desk – Opens the security room in the lobby of two-story. Two ammo cratesa weapon cratea weapon rack, and a possible key spawn in a key locker. The key spawns in the dead scav’s hand in the first floor 2-Storey bathroom.

One of the more popular keys on Customs. It seems to be more rare than Factory or UN Checkpoint keys. Low to medium chance of weapon spawn. Worth carrying and checking.

  • Room 104 – There are two jackets on the wall and a toolbox on the ground. This key spawns in the Dorm Guard Desk room in the key locker.

I haven’t really found anything of use in here, but I’ll admit, I don’t check it every run.

  • Room 105 – There is a safe and loose loot on the ground.
  • Room 206 – No or unknown loot at this time. A quest location.
  • Room 110 – There is a safe on the floor, a potential rare spawn on the bed, and some loose loot on the ground.

Not a bad key. Worth checking since it’s directly across from 114.

  • Room 114 – There is a safe, a PC that you can loot, and a medical crate on the bed. This key spawns in the trunk of the car near the UN Checkpoint. Also a quest location.

Good key to have if you’re planning on running through the 2 story building.

Three Story Dorms:

  • Room 108 – The Pussy Room: There is a spray painted cat on the wall near the door. Inside is a filing cabinet and a lootable PC.
  • Room 108 (Typo: 103) –  This key is identical to Room 108 in appearance and name (probably a typo) but opens room 103. It contains shelves with food / water. 

There’s not really a big reason to loot food and water(except Tushonka for the later quest) unless your stomach was blown out and you’re dehydrating. Skip this room.

  • Room 118 – Coats (lootable), loose loot on furniture.
  • Room 203 – Contains a duffle. Also a quest location. This key can be found in Room 214 in the red mug.
  • Room 204 – Contains an openable locker with some loose loot on ground.
  • Room 214 – The Ammo Room: generally some high-grade ammo, there’s a safe on the floor near the wall. Also a quest location. Key 203 can be found in the red mug.

Decent key. Worth checking.

  • Room 218 – The Weapon Room: There is a potential weapon spawn on the floor near the upturned bed. If not there, there will be some junk attachments.

Definitely worth checking. This room frequently goes unchecked, so even if you’re late getting to the dorms this will probably still be unlooted.

  • Room 220 – Coats, duffle, loose loot on shelves / desk. Key ZB-014 is very often found on the desk with a picture of its bunker. Also a quest location.

Unless you’re in need of ZB-014 key, this isn’t a very important room. Worth checking if you happen to be there, I suppose.

  • Room 303 – The Murder Room: There is a green crate, and a fairly common weapon spawn on the desk. Also a quest location.

Check this room. Decent chance of a weapon spawn so it helps if Marked room was a bust.

  • Room 306 – Often empty, possible loose loot on desk / shelves. A useless key and it still makes me angry.
  • Room 308 – The Money Room: Money, money, money. Rubles, euros, and/or dollars scattered on furniture. Not as lucrative as it once was.
  • Marked Room (314) – The Ritual Room: Scattered money on the floor, loose loot, possible weapon and rare item (docs cases, wallets, etc) spawn.

Probably the most important room on Customs. If you have the key, always check this.

  • Room 315 – Possible pistol spawn on couch, loose loot on furniture.

 


 

Shoreline

This section is still under construction while we find more keys.

Misc Keys:

 

Health Resort West:

 

Health Resort East:

 


 

Quest Keys

  • Unknown Key – Skier’s quest: The Extortionist. It opens the white cabin in front of wallet spawn. This key spawns on a dead scav, in the bushes behind the Welcome truck.
  • Cabin Key (trailer park) – Skier’s quest: Golden Swag. The key opens the cabin near offline spawn. It can be found on scavs or near the weapon spawn factory in Customs if lost.
  • Room 303 – Skier’s quest: Golden Swag. The key can be found on scavs. The golden lighter will be on the table.
  • Room 220 – Skier’s quest: Chemical P2. The file can be found in the blue folders and there’s something under the laptop.
  • Machinery Key – Prapor’s Quest: Checking. This opens the fuel truck’s cabin inside Customs construction area. The watch is on the truck cabin’s floor. This key spawns in room 205 in 3-Storey (partially blocked doorway) in the jacket.
  • Customs Key – Prapor’s Quest: Delivery From the Past. The secure case will be close under the desk in the far room.
  • Key (black handle: portable cabin key) – Prapor’s quest: Bad Rep Evidence. This opens the office trailer in the Customs construction area near the crashed truck on the second level. The folder is on the table. This key spawns in the locked room on Factory under the coats.
  • ZB-014 – Prapor’s quest: Ice Cream Cones. Opens the locked room inside the bunker nearest to the exit. There is an RNG chance of finding the mags there (just buy them). This key usually spawns in Room 220 in Customs.
  • Room 214 –  Prapor’s quest: Shaking Up Teller. Key 203 can be found in the red mug or on scavs / filing cabinets.
  • Room 203 – Prapor’s quest: Shaking Up Teller. The secure container is under the bed. This key can be found in Room 214 in the red mug.
  • Room 206 – Therapist’s quest: Operation Aquarius. Just walk inside. The key is a random drop.
  • Room 114 – Therapist’s quest: Pharmacist. The briefcase spawns on top of the safe and there are documents under the bed.
  • Sanatorium Key – Peacekeeper’s quest: Spa Tour Pt. 5 This key can be found on keybars/docs.

 

Unknown / Useless Keys